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java.lang.Objectorg.jbox2d.p5.PhysicsUtils
public class PhysicsUtils
| Constructor Summary | |
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PhysicsUtils()
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| Method Summary | |
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static float |
angle(org.jbox2d.common.Vec2 a)
Returns the clockwise angle of vector A, relative to the horizontal. |
static float |
angle(org.jbox2d.common.Vec2 a,
org.jbox2d.common.Vec2 b)
Returns the clockwise angle from vector A to vector B. |
static org.jbox2d.dynamics.BodyDef |
newBodyDef()
In case you want to do something to a body during each creation (such as add an Actor object), you can override the PhysicsUtils class and override this method. |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public PhysicsUtils()
| Method Detail |
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public static org.jbox2d.dynamics.BodyDef newBodyDef()
public static float angle(org.jbox2d.common.Vec2 a,
org.jbox2d.common.Vec2 b)
a - b -
public static float angle(org.jbox2d.common.Vec2 a)
a -
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